35 :ROworld(nullptr),fincludeList(nullptr),
36 fexcludeList(nullptr),touchableHistory(nullptr)
41 ed<<
"The concept and the functionality of Readout Geometry has been merged\n"
42 <<
"into Parallel World. This G4VReadOutGeometry is kept for the sake of\n"
43 <<
"not breaking the commonly-used interface in the sensitive detector class.\n"
44 <<
"But this functionality of G4VReadOutGeometry class is no longer tested\n"
45 <<
"and thus may not be working well. We strongly recommend our customers to\n"
46 <<
"migrate to Parallel World scheme.";
63 :ROworld(nullptr),fincludeList(nullptr),
64 fexcludeList(nullptr),
name(n),touchableHistory(nullptr)
68 ed<<
"The concept and the functionality of Readout Geometry has been merged\n"
69 <<
"into Parallel World. This G4VReadOutGeometry is kept for the sake of\n"
70 <<
"not breaking the commonly-used interface in the sensitive detector class.\n"
71 <<
"But this functionality of G4VReadOutGeometry class is no longer tested\n"
72 <<
"and thus may not be working well. We strongly recommend our customers to\n"
73 <<
"migrate to Parallel World scheme.";
88 if (
this == &right )
return *
this;
123 if(!incFlg)
return false;
171 GetSensitiveDetector() != 0;
std::ostringstream G4ExceptionDescription
G4LogicalVolume * GetLogicalVolume() const
G4StepPoint * GetPreStepPoint() const
G4int operator==(const G4VReadOutGeometry &right) const
G4VPhysicalVolume * GetPhysicalVolume() const
G4VPhysicalVolume * ROworld
virtual ~G4VReadOutGeometry()
G4SensitiveVolumeList * fexcludeList
G4bool CheckLV(const G4LogicalVolume *lvp) const
G4SensitiveVolumeList * fincludeList
G4VPhysicalVolume * GetVolume(G4int depth=0) const
const G4ThreeVector & GetPosition() const
void SetWorldVolume(G4VPhysicalVolume *pWorld)
const G4ThreeVector & GetMomentumDirection() const
G4Navigator * ROnavigator
void G4Exception(const char *originOfException, const char *exceptionCode, G4ExceptionSeverity severity, const char *description)
virtual G4bool FindROTouchable(G4Step *)
virtual G4bool CheckROVolume(G4Step *, G4TouchableHistory *&)
G4bool CheckPV(const G4VPhysicalVolume *pvp) const
virtual G4VPhysicalVolume * Build()=0
void LocateGlobalPointAndUpdateTouchable(const G4ThreeVector &position, const G4ThreeVector &direction, G4VTouchable *touchableToUpdate, const G4bool RelativeSearch=true)
G4TouchableHistory * touchableHistory
G4int operator!=(const G4VReadOutGeometry &right) const
G4VReadOutGeometry & operator=(const G4VReadOutGeometry &right)