71 Init( A, Z, M, abun, projectile, dataDirVariable ); };
G4ParticleHPVector * MakeInelasticData()
G4ParticleHPVector * MakeElasticData()
G4ParticleHPVector * MakeCaptureData()
void Init(G4int A, G4int Z, G4double abun, G4ParticleDefinition *projectile, const char *dataDirVariable)
G4double GetXsec(G4int i)
G4ParticleHPVector * theInelasticData
G4ParticleHPNames theNames
void ThinOut(G4double precision)
G4ParticleHPVector * theElasticData
G4ParticleHPVector * theCaptureData
void SetPoint(G4int i, const G4ParticleHPDataPoint &it)
const G4ParticleHPDataPoint & GetPoint(G4int i) const
G4ParticleHPVector * theChannelData
G4ParticleHPVector * MakeFissionData()
void ThinOut(G4double precision)
G4int GetVectorLength() const
G4ParticleHPVector * theFissionData
G4ParticleHPVector * MakeChannelData()
G4double GetXsec(G4double energy)
G4String GetName(G4int A, G4int Z, G4String base, G4String rest)
void FillChannelData(G4ParticleHPVector *aBuffer)
G4bool Init(G4int A, G4int Z, G4double abun, G4String dirName, G4String aFSType)