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G4ParticleHPField.hh
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26 //
27 // P. Arce, June-2014 Conversion neutron_hp to particle_hp
28 //
29 #ifndef G4ParticleHPField_h
30 #define G4ParticleHPField_h 1
31 
33 #include "G4PhysicsVector.hh"
34 
36 {
37  public:
38 
40 
42 
43  inline void InitY(G4int i, G4int n)
44  {
45  Check(i);
46  theData[i].InitY(n);
47  }
48  inline void SetData(G4int i, G4double x, G4int j, G4double y)
49  {
50  Check(i);
51  theData[i].SetData(x, j, y);
52  }
53  inline void SetEnergy(G4int i, G4double e)
54  {
55  Check(i);
56  theData[i].SetX(e);
57  }
58  inline void SetX(G4int i, G4double e)
59  {
60  Check(i);
61  theData[i].SetX(e);
62  }
63  inline void SetY(G4int i, G4int j, G4double x)
64  {
65  Check(i);
66  theData[i].SetY(j, x);
67  }
68  inline G4double GetEnergy(G4int i) { return theData[i].GetX(); }
69  inline G4double GetX(G4int i) { return theData[i].GetX(); }
70  inline G4double GetY(G4int i, G4int j) { return theData[i].GetY(j); }
71  inline G4ParticleHPFieldPoint & GetPoint(G4int i) { return theData[i]; }
72 
74 
75  inline G4int GetFieldLength() {return nEntries;}
76 
77  void Dump();
78 
79  private:
80 
81  void Check(G4int i);
82 
86 };
87 
88 #endif
Float_t x
Definition: compare.C:6
G4ParticleHPFieldPoint & GetPoint(G4int i)
Float_t y
Definition: compare.C:6
void SetY(G4int i, G4int j, G4double x)
G4ParticleHPFieldPoint * theData
void SetData(G4double e, G4int i, G4double x)
void SetX(G4int i, G4double e)
double G4double
Definition: G4Types.hh:76
void SetY(G4int i, G4double x)
void InitY(G4int i, G4int n)
G4double GetEnergy(G4int i)
void SetData(G4int i, G4double x, G4int j, G4double y)
int G4int
Definition: G4Types.hh:78
G4double GetX(G4int i)
Char_t n[5]
void SetEnergy(G4int i, G4double e)
G4double GetY(G4int i, G4int j)
G4double GetY(G4int i) const