G4UIcmdWith3VectorAndUnit * momCmd
void IonCommand(G4String newValues)
G4UIcmdWithAString * particleCmd
void SetNewValue(G4UIcommand *command, G4String newValues)
G4UIcmdWithAnInteger * numberCmd
G4ParticleTable * particleTable
G4String GetCurrentValue(G4UIcommand *command)
G4UIcmdWithoutParameter * listCmd
void IonLevelCommand(G4String newValues)
G4double fIonExciteEnergy
G4UIcmdWithADoubleAndUnit * energyCmd
G4UIcmdWithADoubleAndUnit * timeCmd
~G4ParticleGunMessenger()
G4ParticleGunMessenger(G4ParticleGun *fPtclGun)
G4UIcmdWithADoubleAndUnit * momAmpCmd
G4UIcmdWith3VectorAndUnit * positionCmd
G4UIcmdWith3Vector * polCmd
char fIonFloatingLevelBase
G4UIdirectory * gunDirectory
G4ParticleGun * fParticleGun
G4UIcmdWith3Vector * directionCmd