37 G4double sq_VecAZ, inner_prod, unit_projection ;
40 sq_VecAZ = VecAZ.
mag2();
51 if( (0. <= unit_projection ) && (unit_projection <= 1.0 ) )
53 dist_sq= sq_VecAZ - unit_projection * inner_prod ;
60 if( unit_projection < 0. )
68 dist_sq = VecBZ.
mag2();
76 if( dist_sq < 0.0 ) dist_sq = 0.0 ;
78 return std::sqrt(dist_sq) ;
double dot(const Hep3Vector &) const
G4double Dist(G4ThreeVector OtherPnt) const