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source
geometry
volumes
include
G4GRSSolid.hh
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id: G4GRSSolid.hh 66356 2012-12-18 09:02:32Z gcosmo $
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//
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//
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// class G4GRSSolid
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//
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// Class description:
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//
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// Object representing a touchable solid - maintains the association
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// between a solid and its net resultant local->global transform.
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//
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// NOTE: The (optional) rotation matrix is copied
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// History:
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// - Created. Paul Kent, August 1996
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// ----------------------------------------------------------------------
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#ifndef G4GRSSOLID_HH
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#define G4GRSSOLID_HH
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#include "
G4ThreeVector.hh
"
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#include "
G4RotationMatrix.hh
"
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#include "
G4VTouchable.hh
"
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class
G4VSolid
;
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class
G4GRSSolid
:
public
G4VTouchable
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{
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public
:
// with description
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G4GRSSolid
(
G4VSolid
*pSolid,
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const
G4RotationMatrix
*pRot,
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const
G4ThreeVector
&tlate);
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G4GRSSolid
(
G4VSolid
*pSolid,
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const
G4RotationMatrix
&rot,
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const
G4ThreeVector
&tlate);
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~G4GRSSolid
();
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inline
G4VSolid
*
GetSolid
(
G4int
depth=0)
const
;
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inline
const
G4ThreeVector
&
GetTranslation
(
G4int
depth=0)
const
;
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inline
const
G4RotationMatrix
*
GetRotation
(
G4int
depth=0)
const
;
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private
:
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G4GRSSolid
(
const
G4GRSSolid
&);
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G4GRSSolid
&
operator=
(
const
G4GRSSolid
&);
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// Copy constructor and assignment operator NOT public
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private
:
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G4VSolid
*
fsolid
;
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G4RotationMatrix
*
frot
;
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G4ThreeVector
ftlate
;
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};
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#include "G4GRSSolid.icc"
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#endif
G4VSolid
Definition:
G4VSolid.hh:87
G4GRSSolid::~G4GRSSolid
~G4GRSSolid()
Definition:
G4GRSSolid.cc:36
G4GRSSolid::GetSolid
G4VSolid * GetSolid(G4int depth=0) const
G4VTouchable
Definition:
G4VTouchable.hh:107
CLHEP::HepRotation
Definition:
Rotation.h:47
G4GRSSolid::GetTranslation
const G4ThreeVector & GetTranslation(G4int depth=0) const
G4GRSSolid::frot
G4RotationMatrix * frot
Definition:
G4GRSSolid.hh:76
G4GRSSolid::operator=
G4GRSSolid & operator=(const G4GRSSolid &)
Definition:
G4GRSSolid.cc:54
G4VTouchable.hh
G4GRSSolid::G4GRSSolid
G4GRSSolid(G4VSolid *pSolid, const G4RotationMatrix *pRot, const G4ThreeVector &tlate)
G4GRSSolid::fsolid
G4VSolid * fsolid
Definition:
G4GRSSolid.hh:75
G4ThreeVector.hh
CLHEP::Hep3Vector
Definition:
ThreeVector.h:41
G4int
int G4int
Definition:
G4Types.hh:78
G4GRSSolid::ftlate
G4ThreeVector ftlate
Definition:
G4GRSSolid.hh:77
G4GRSSolid::GetRotation
const G4RotationMatrix * GetRotation(G4int depth=0) const
G4GRSSolid
Definition:
G4GRSSolid.hh:51
G4RotationMatrix.hh
다음에 의해 생성됨 :
1.8.5