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G4FastSimulationPhysics.hh
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31 
32 #ifndef G4FastSimulationPhysics_h
33 #define G4FastSimulationPhysics_h 1
34 
35 #include "G4VPhysicsConstructor.hh"
36 #include "globals.hh"
37 
38 #include <vector>
39 
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41 
43 {
44 public:
45 
46  G4FastSimulationPhysics(const G4String& name = "FastSimP");
47  virtual ~G4FastSimulationPhysics();
48 
49 public:
50  // --------------------------------------
51  // -- Fast simulation activation methods:
52  // --------------------------------------
53  // -- Used to select particles for which fast simulation has to be activated:
54  // ---- Activate fast simulation for one particle with fast simulation attached to mass geometry:
55  void ActivateFastSimulation(const G4String& particleName);
56  // ---- Activate fast simulation for one particle with fast simulation attached to a parallel geometry:
57  void ActivateFastSimulation(const G4String& particleName, const G4String& parallelGeometryName);
58 
59  // -- Information about particles under fast simulation:
60  void BeVerbose() { fVerbose = true; }
61 
62 public:
63 
64  // This method is dummy for physics
65  virtual void ConstructParticle();
66 
67  // This method will be invoked in the Construct() method.
68  // each physics process will be instantiated and
69  // registered to the process manager of each particle type
70  virtual void ConstructProcess();
71 
72 private:
73 
74  // hide assignment operator
77 
78  // -- Particles under fast simulation:
79  std::vector< G4String > fParticlesUnderFastSimulation;
80  // -- And their related possible parallel geometries:
81  std::vector< G4String > fGeometries;
82 
83  // -- Report:
85 
86 
87 
88 };
89 
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91 
92 #endif
const XML_Char * name
Definition: expat.h:151
std::vector< G4String > fParticlesUnderFastSimulation
void ActivateFastSimulation(const G4String &particleName)
G4FastSimulationPhysics(const G4String &name="FastSimP")
bool G4bool
Definition: G4Types.hh:79
G4FastSimulationPhysics & operator=(const G4FastSimulationPhysics &right)
std::vector< G4String > fGeometries