29 #if !defined G4_FR_FEATURES_HH
30 #define G4_FR_FEATURES_HH
34 \n Features: exact hidden line, hidden surface algorithms.\
35 \n high (unlimited) resolution.\
36 \n renders to PostScript for viewing and/or hardcopy.\
38 \n off-line rendering.\
39 \n graphical user interface.\
40 \n connection via TCP/IP socket or named pipe Fukui Renderer DAWN.\
41 \n Disadvantages: compute intensive, takes time (use a fast graphics\
42 \n system, such as OpenGL, to select view, then copy\
43 \n to this renderer - /vis~/copy/view, /vis~/set/view).";
47 \n Features: exact hidden line, hidden surface algorithms.\
48 \n high (unlimited) resolution.\
49 \n renders to PostScript for viewing and/or hardcopy.\
51 \n off-line rendering.\
52 \n graphical user interface.\
53 \n connection via g4.prim file to Fukui Renderer DAWN,\
54 \n DAVID (DAwn's Visual Intersection Debugger, etc.\
55 \n Disadvantages: compute intensive, takes time (use a fast graphics\
56 \n system, such as OpenGL, to select view, then copy\
57 \n to this renderer - /vis~/copy/view, /vis~/set/view).";
const char FR_DAWN_FEATURES[]
const char FR_DAWNFILE_FEATURES[]