57 vxPerp = mom/mom.
mag();
60 vyPerp /= vyPerp.
mag();
62 vzPerp /= vzPerp.
mag();
66 if( vyPerp.
mag() != 0. ) {
89 G4int oldprc = out.precision(8);
90 out <<
" InvP= " << tp.
fInvP <<
" Theta= "
93 out <<
" momentum direction= " << tp.
fDir <<
G4endl;
94 out.precision(oldprc);
static const G4double pos
std::ostream & operator<<(std::ostream &, const BasicVector3D< float > &)
void Update(const G4Track *aTrack)
BasicVector3D< T > cross(const BasicVector3D< T > &v) const
double dot(const Hep3Vector &) const
void SetParameters(const G4Point3D &pos, const G4Vector3D &mom)
G4ThreeVector GetMomentum() const
static constexpr double deg
const G4ThreeVector & GetPosition() const
HepGeom::Vector3D< G4double > G4Vector3D