#include "G4ElementaryParticleCollider.hh"
#include "G4CascadeChannel.hh"
#include "G4CascadeChannelTables.hh"
#include "G4CascadeParameters.hh"
#include "G4CollisionOutput.hh"
#include "G4GDecay3.hh"
#include "G4InuclParticleNames.hh"
#include "G4InuclSpecialFunctions.hh"
#include "G4LorentzConvertor.hh"
#include "G4MultiBodyMomentumDist.hh"
#include "G4NucleiModel.hh"
#include "G4ParticleLargerEkin.hh"
#include "G4TwoBodyAngularDist.hh"
#include "G4VMultiBodyMomDst.hh"
#include "G4VTwoBodyAngDst.hh"
#include "Randomize.hh"
#include <algorithm>
#include <cfloat>
#include <vector>
타입정의 | |
typedef std::vector < G4InuclElementaryParticle > ::iterator | particleIterator |
typedef std::vector<G4InuclElementaryParticle>::iterator particleIterator |
G4ElementaryParticleCollider.cc 파일의 135 번째 라인에서 정의되었습니다.