39 #ifndef G4DecayProducts_h
40 #define G4DecayProducts_h 1
G4int PushProducts(G4DynamicParticle *aParticle)
G4int operator==(const G4DecayProducts &right) const
const G4DynamicParticle * GetParentParticle() const
G4DynamicParticle * theParentParticle
G4int operator!=(const G4DecayProducts &right) const
G4DecayProducts & operator=(const G4DecayProducts &right)
G4DynamicParticle * PopProducts()
void Boost(G4double totalEnergy, const G4ThreeVector &momentumDirection)
std::vector< G4DynamicParticle * > G4DecayProductVector
void SetParentParticle(const G4DynamicParticle &aParticle)
G4DecayProductVector * theProductVector
G4DynamicParticle * operator[](G4int anIndex) const