std::vector< HistoryEntry > theHistory
HistoryEntry(const G4CascadParticle &cp)
void DropEntry(const G4CascadParticle &cpart)
void FillDaughters(G4int iEntry, std::vector< G4CascadParticle > &daug)
const char * GuessTarget(const HistoryEntry &entry) const
G4int AddEntry(G4CascadParticle &cpart)
G4CascadeHistory(G4int verbose=0)
void Print(std::ostream &os) const
void setVerboseLevel(G4int verbose=0)
G4int AddVertex(G4CascadParticle &cpart, std::vector< G4CascadParticle > &daug)
void AssignHistoryID(G4CascadParticle &cpart)
std::set< G4int > entryPrinted
G4bool PrintingDone(G4int iEntry) const
void PrintEntry(std::ostream &os, G4int iEntry) const
void PrintParticle(std::ostream &os, const G4CascadParticle &cpart) const
G4CascadeHistory & operator=(const G4CascadeHistory &rhs)