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DicomBeamCompensator.cc
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25 //
26 #include "DicomBeamCompensator.hh"
27 #include "dcmtk/dcmrt/seq/drtcos.h"
28 #include "G4UIcommand.hh"
29 
30 // DOC at https://www.dabsoft.ch/dicom/3/C.8.8.14/
31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
32 DicomBeamCompensator::DicomBeamCompensator(DRTCompensatorSequence::Item bcompItem)
33 {
34  OFString fstr;
35  Sint32 fint;
36  Float64 ffloat;
37  OFVector<Float64> fvfloat;
38  OFCondition cond;
39  G4cout << " DicomBeamCompensator::DicomBeamCompensator " << G4endl;
40  cond = bcompItem.getCompensatorNumber(fint);
41  theCompensatorNumber = fint;
42  G4cout << " Number " << fint << G4endl;
43 
44  cond = bcompItem.getCompensatorColumns(fint);
45  theCompensatorColumns = fint;
46  cond = bcompItem.getCompensatorRows(fint);
47  theCompensatorRows = fint;
48  // first value is the spacing between the center of adjacent rows, and the second value
49  // (column spacing) is the spacing between the center of adjacent columns.
50  cond = bcompItem.getCompensatorPixelSpacing(fvfloat);
52 
53  cond = bcompItem.getCompensatorPosition(fvfloat);
54  theCompensatorPosition = fvfloat;
55 
56  cond = bcompItem.getCompensatorTransmissionData(fvfloat);
57  if( cond.good() ) theCompensatorTransmissionData = fvfloat;
58  cond = bcompItem.getCompensatorThicknessData(fvfloat);
59  if( cond.good() ) theCompensatorThicknessData = fvfloat;
60 
61  cond = bcompItem.getCompensatorTrayID(fstr);
62  cond = bcompItem.getCompensatorType(fstr);
63 
64  cond = bcompItem.getMaterialID(fstr);
65  if( cond.good() ) theMaterialID = fstr;
66  cond = bcompItem.getSourceToCompensatorDistance(fvfloat);
67  if( cond.good() ) theSourceToCompensatorDistance = fvfloat;
68  cond = bcompItem.getSourceToCompensatorTrayDistance(ffloat);
70 
71  cond = bcompItem.getCompensatorDescription(fstr);
72  cond = bcompItem.getCompensatorDivergence(fstr);
73  cond = bcompItem.getCompensatorID(fstr);
74  cond = bcompItem.getCompensatorMountingPosition(fstr);
75  cond = bcompItem.getAccessoryCode(fstr);
76 
77 }
78 
79 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
80 void DicomBeamCompensator::Print( std::ostream& )
81 {
82 
83 }
84 
85 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
86 void DicomBeamCompensator::DumpToFile( std::ofstream& fout )
87 {
88  std::string name = ":P COMP_" +G4UIcommand::ConvertToString(theCompensatorNumber) + "_";
89  fout << name << "PixelSpacing_1 " << theCompensatorPixelSpacing[0] << G4endl;
90  fout << name << "PixelSpacing_2 " << theCompensatorPixelSpacing[1] << G4endl;
91 
92  fout << name << "POSX " << theCompensatorPosition[0] << G4endl;
93  fout << name << "POSY " << theCompensatorPosition[1] << G4endl;
94 
95  fout << name << "SourceToCompensatorTrayDistance " << theSourceToCompensatorTrayDistance <<G4endl;
96 
97  for( size_t ii = 0; ii < theSourceToCompensatorDistance.size(); ii++ ) {
98  int iCol = ii%theCompensatorColumns;
99  int iRow = ii/theCompensatorColumns;
100  fout << name << "SourceToCompensatorDistance_" +G4UIcommand::ConvertToString(iRow) + "_"
102  }
103 
104  /* for( size_t ii = 0; ii < theCompensatorTransmissionData.size(); ii++ ) {
105  int iCol = ii%theCompensatorColumns;
106  int iRow = ii/theCompensatorColumns;
107  fout << name << "Transmission_" +G4UIcommand::ConvertToString(iRow) + "_"
108  +G4UIcommand::ConvertToString(iCol) << " " << theCompensatorTransmissionData[ii] << G4endl;
109  }
110 
111  for( size_t ii = 0; ii < theCompensatorThicknessData.size(); ii++ ) {
112  int iCol = ii%theCompensatorColumns;
113  int iRow = ii/theCompensatorColumns;
114  fout << name << "Thickness_" +G4UIcommand::ConvertToString(iRow) + "_"
115  +G4UIcommand::ConvertToString(iCol) << " " << theCompensatorThicknessData[ii] << G4endl;
116  }
117  */
118 }
const XML_Char * name
Definition: expat.h:151
#define G4endl
Definition: G4ios.hh:61
OFVector< Float64 > theCompensatorTransmissionData
DicomBeamCompensator(DRTCompensatorSequence::Item bcompItem)
OFVector< Float64 > theSourceToCompensatorDistance
void Print(std::ostream &out)
OFVector< Float64 > theCompensatorPosition
static G4String ConvertToString(G4bool boolVal)
Definition: G4UIcommand.cc:374
void DumpToFile(std::ofstream &out)
G4GLOB_DLL std::ostream G4cout
OFVector< Float64 > theCompensatorPixelSpacing
OFVector< Float64 > theCompensatorThicknessData