~CexmcParticleGunMessenger()
G4UIcmdWith3Vector * setOrigDirection
G4UIcmdWith3VectorAndUnit * setOrigPosition
G4UIcmdWithAString * setParticle
void SetNewValue(G4UIcommand *cmd, G4String value)
CexmcParticleGun * particleGun
CexmcParticleGunMessenger(CexmcParticleGun *particleGun)
G4UIcmdWithADoubleAndUnit * setOrigMomentumAmp