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examples
basic
B4
B4c
include
B4c/include/B4PrimaryGeneratorAction.hh
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// $Id: B4PrimaryGeneratorAction.hh 94808 2015-12-10 08:22:26Z gcosmo $
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//
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#ifndef B4PrimaryGeneratorAction_h
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#define B4PrimaryGeneratorAction_h 1
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#include "
G4VUserPrimaryGeneratorAction.hh
"
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#include "
globals.hh
"
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class
G4ParticleGun
;
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class
G4Event
;
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class
B4PrimaryGeneratorAction
:
public
G4VUserPrimaryGeneratorAction
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{
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public
:
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B4PrimaryGeneratorAction
();
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virtual
~B4PrimaryGeneratorAction
();
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virtual
void
GeneratePrimaries
(
G4Event
* event);
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// set methods
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void
SetRandomFlag
(
G4bool
value
);
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private
:
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G4ParticleGun
*
fParticleGun
;
// G4 particle gun
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};
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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#endif
B4PrimaryGeneratorAction
Definition:
B4a/include/B4PrimaryGeneratorAction.hh:47
B4PrimaryGeneratorAction::~B4PrimaryGeneratorAction
virtual ~B4PrimaryGeneratorAction()
Definition:
B4a/src/B4PrimaryGeneratorAction.cc:64
G4ParticleGun
Definition:
G4ParticleGun.hh:62
B4PrimaryGeneratorAction::fParticleGun
G4ParticleGun * fParticleGun
Definition:
B4a/include/B4PrimaryGeneratorAction.hh:59
G4VUserPrimaryGeneratorAction.hh
G4bool
bool G4bool
Definition:
G4Types.hh:79
G4Event
Definition:
G4Event.hh:52
value
const XML_Char int const XML_Char * value
Definition:
expat.h:331
B4PrimaryGeneratorAction::SetRandomFlag
void SetRandomFlag(G4bool value)
G4VUserPrimaryGeneratorAction
Definition:
G4VUserPrimaryGeneratorAction.hh:48
B4PrimaryGeneratorAction::B4PrimaryGeneratorAction
B4PrimaryGeneratorAction()
Definition:
B4a/src/B4PrimaryGeneratorAction.cc:46
globals.hh
B4PrimaryGeneratorAction::GeneratePrimaries
virtual void GeneratePrimaries(G4Event *event)
Definition:
B4a/src/B4PrimaryGeneratorAction.cc:71
다음에 의해 생성됨 :
1.8.5