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userPrimaryGenerator.cc
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30 // $Id: particleGun.cc 84868 2014-10-21 21:18:58Z maire $
31 //
32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
33 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
34 
35 #include "G4RunManager.hh"
36 #include "G4UImanager.hh"
37 #include "Randomize.hh"
38 
39 #include "DetectorConstruction.hh"
40 #include "PhysicsList.hh"
41 #include "PrimaryGeneratorAction.hh"
42 #include "SteppingVerbose.hh"
43 
44 #include "G4UIExecutive.hh"
45 #include "G4VisExecutive.hh"
46 
47 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.....
48 
49 int main(int argc,char** argv) {
50 
51  //detect interactive mode (if no arguments) and define UI session
52  G4UIExecutive* ui = 0;
53  if (argc == 1) ui = new G4UIExecutive(argc,argv);
54 
55  //choose the Random engine
57 
58  //my Verbose output class
60 
61  //construct the default run manager
62  G4RunManager* runManager = new G4RunManager;
63 
64  //set mandatory initialization classes
65  //
67  runManager->SetUserInitialization(new PhysicsList);
68 
69  runManager->SetUserAction(new PrimaryGeneratorAction);
70 
71  //initialize visualization
72  G4VisManager* visManager = nullptr;
73 
74  //get the pointer to the User Interface manager
75  G4UImanager* UImanager = G4UImanager::GetUIpointer();
76 
77  if (ui) {
78  //interactive mode
79  visManager = new G4VisExecutive;
80  visManager->Initialize();
81  UImanager->ApplyCommand("/control/execute vis.mac");
82  ui->SessionStart();
83  delete ui;
84  }
85  else {
86  //batch mode
87  G4String command = "/control/execute ";
88  G4String fileName = argv[1];
89  UImanager->ApplyCommand(command+fileName);
90  }
91 
92  //job termination
93  delete visManager;
94  delete runManager;
95 }
96 
97 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.....
98 
G4int ApplyCommand(const char *aCommand)
Definition: G4UImanager.cc:466
virtual void SetUserAction(G4UserRunAction *userAction)
static G4UImanager * GetUIpointer()
Definition: G4UImanager.cc:73
virtual void SetUserInitialization(G4VUserDetectorConstruction *userInit)
static void setTheEngine(HepRandomEngine *theNewEngine)
Definition: Random.cc:270
The primary generator action class with particle gun.
int main(int argc, char **argv)
Definition: genwindef.cc:359
static void SetInstance(G4VSteppingVerbose *Instance)
void Initialize()
Simple detector construction with a box volume placed in a world.