34 #include "SteppingAction.hh"
37 #include "DetectorConstruction.hh"
38 #include "RunAction.hh"
57 if (edep <= 0.)
return;
87 if(x1 >= 0.0 && x2 <= xmax) {
91 analysisManager->FillH1(1, x, edep);
92 analysisManager->FillH1(2, x, edep);
const DetectorConstruction * fDetector
G4StepPoint * GetPreStepPoint() const
Float_t x1[n_points_granero]
G4double GetPDGCharge() const
G4ParticleDefinition * GetDefinition() const
const G4TouchableHandle & GetTouchableHandle() const
const G4ThreeVector & GetPosition() const
G4Track * GetTrack() const
G4double GetTotalEnergyDeposit() const
G4CsvAnalysisManager G4AnalysisManager
G4StepPoint * GetPostStepPoint() const
void UserSteppingAction(const G4Step *)
void FillEdep(G4double de, G4double eni)
G4int GetCopyNumber(G4int depth=0) const
void FillTallyEdep(G4int n, G4double e)
G4double GetNonIonizingEnergyDeposit() const
Float_t x2[n_points_geant4]
Simple detector construction with a box volume placed in a world.