34 #include "DetectorMessenger.hh"
36 #include "DetectorConstruction.hh"
45 :fDetector(Det), fTestemDir(0), fDetDir(0), fWallMater(0), fWallThick(0),
46 fCavMater(0), fCavThick(0), fCavRadius(0), fUpdateCmd(0)
void SetWallMaterial(G4String)
void SetGuidance(const char *aGuidance)
void SetParameterName(const char *theName, G4bool omittable, G4bool currentAsDefault=false)
G4UIcmdWithoutParameter * fUpdateCmd
G4UIcmdWithADoubleAndUnit * fCavRadius
void SetRange(const char *rs)
G4UIdirectory * fTestemDir
G4UIcmdWithADoubleAndUnit * fWallThick
void SetCavityRadius(G4double)
static G4double GetNewDoubleValue(const char *paramString)
G4UIcmdWithADoubleAndUnit * fCavThick
void SetCavityMaterial(G4String)
void SetNewValue(G4UIcommand *, G4String)
void SetUnitCategory(const char *unitCategory)
void SetWallThickness(G4double)
DetectorMessenger(DetectorConstruction *)
void SetCavityThickness(G4double)
G4UIcmdWithAString * fWallMater
void SetParameterName(const char *theName, G4bool omittable, G4bool currentAsDefault=false)
DetectorConstruction * fDetector
G4UIcmdWithAString * fCavMater
void AvailableForStates(G4ApplicationState s1)
Simple detector construction with a box volume placed in a world.