44 #include "DetectorMessenger.hh"
46 #include "DetectorConstruction.hh"
54 #include "HistoManager.hh"
122 }
else if( command ==
frCmd ) {
124 }
else if( command ==
flCmd ) {
126 }
else if( command ==
fRDCmd ) {
void SetGuidance(const char *aGuidance)
G4UIcmdWithABool * fRDCmd
void SetParameterName(const char *theName, G4bool omittable, G4bool currentAsDefault=false)
G4UIcmdWithAString * fmatCmd
G4VModularPhysicsList * GetPhysicsList()
void SetRange(const char *rs)
void SetTargetRadius(G4double val)
static G4bool GetNewBoolValue(const char *paramString)
void SetWorldMaterial(const G4String &materialName)
static G4double GetNewDoubleValue(const char *paramString)
G4UIcmdWithADoubleAndUnit * frCmd
G4UIcmdWithAString * fmat1Cmd
void SetNewValue(G4UIcommand *, G4String)
void SetUnitCategory(const char *unitCategory)
void RegisterPhysics(G4VPhysicsConstructor *)
void SetTargetMaterial(const G4String &)
DetectorMessenger(DetectorConstruction *)
void SetParameterName(const char *theName, G4bool omittable, G4bool currentAsDefault=false)
void SetTargetLength(G4double val)
void SetParameterName(const char *theName, G4bool omittable, G4bool currentAsDefault=false)
DetectorConstruction * fDetector
G4UIcmdWithADoubleAndUnit * flCmd
void AvailableForStates(G4ApplicationState s1)
Simple detector construction with a box volume placed in a world.
void SetToBeBroadcasted(G4bool val)