34 #include "DetectorMessenger.hh"
36 #include "DetectorConstruction.hh"
void SetGuidance(const char *aGuidance)
void SetParameterName(const char *theName, G4bool omittable, G4bool currentAsDefault=false)
G4UIcmdWithADoubleAndUnit * fAbsThickCmd
G4UIcmdWithADoubleAndUnit * fAbsXposCmd
void SetAbsorberSizeYZ(G4double)
void SetRange(const char *rs)
G4UIcmdWithADoubleAndUnit * fWorldXCmd
void SetAbsorberXpos(G4double)
G4UIdirectory * fTestemDir
void SetAbsorberThickness(G4double)
void SetWorldMaterial(const G4String &materialName)
static G4double GetNewDoubleValue(const char *paramString)
void SetNewValue(G4UIcommand *, G4String)
void SetWorldSizeYZ(G4double)
void SetUnitCategory(const char *unitCategory)
G4UIcmdWithADoubleAndUnit * fWorldYZCmd
DetectorMessenger(DetectorConstruction *)
G4UIcmdWithAString * fWorldMaterCmd
void SetAbsorberMaterial(G4String)
G4UIcmdWithADoubleAndUnit * fAbsSizYZCmd
void SetParameterName(const char *theName, G4bool omittable, G4bool currentAsDefault=false)
void SetWorldSizeX(G4double)
DetectorConstruction * fDetector
G4UIcmdWithAString * fAbsMaterCmd
void AvailableForStates(G4ApplicationState s1)
Simple detector construction with a box volume placed in a world.
void SetToBeBroadcasted(G4bool val)