34 #include "DetectorMessenger.hh"
36 #include "DetectorConstruction.hh"
void SetGuidance(const char *aGuidance)
void SetParameterName(const char *theName, G4bool omittable, G4bool currentAsDefault=false)
void SetNbOfLayers(G4int)
void SetRange(const char *rs)
G4UIdirectory * fTestemDir
G4UIcmdWithAnInteger * fNbLayersCmd
static G4double GetNewDoubleValue(const char *paramString)
G4UIcmdWithADoubleAndUnit * fRadiusCmd
void SetNewValue(G4UIcommand *, G4String)
void SetUnitCategory(const char *unitCategory)
G4UIcmdWithAString * fMaterCmd
DetectorMessenger(DetectorConstruction *)
void SetParameterName(const char *theName, G4bool omittable, G4bool currentAsDefault=false)
void SetParameterName(const char *theName, G4bool omittable, G4bool currentAsDefault=false)
static G4int GetNewIntValue(const char *paramString)
DetectorConstruction * fDetector
void AvailableForStates(G4ApplicationState s1)
Simple detector construction with a box volume placed in a world.
void SetToBeBroadcasted(G4bool val)
void SetMaterial(G4String)