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G4TwistTubsSide 멤버 목록

다음에 대한 모든 멤버의 목록입니다 : G4TwistTubsSide (모든 상속된 멤버들도 포함합니다.)

AmIOnLeftSide(const G4ThreeVector &me, const G4ThreeVector &vec, G4bool withTol=true)G4VTwistSurfacevirtual
ComputeGlobalDirection(const G4ThreeVector &lp) const G4VTwistSurfaceinline
ComputeGlobalPoint(const G4ThreeVector &lp) const G4VTwistSurfaceinline
ComputeLocalDirection(const G4ThreeVector &gp) const G4VTwistSurfaceinline
ComputeLocalPoint(const G4ThreeVector &gp) const G4VTwistSurfaceinline
DebugPrint() const G4VTwistSurface
DistanceTo(const G4ThreeVector &gp, G4ThreeVector &gxx)G4VTwistSurfacevirtual
DistanceToBoundary(G4int areacode, G4ThreeVector &xx, const G4ThreeVector &p)G4VTwistSurfacevirtual
DistanceToIn(const G4ThreeVector &gp, const G4ThreeVector &gv, G4ThreeVector &gxxbest)G4VTwistSurfacevirtual
DistanceToLine(const G4ThreeVector &p, const G4ThreeVector &x0, const G4ThreeVector &d, G4ThreeVector &xx)G4VTwistSurfaceinline
DistanceToOut(const G4ThreeVector &gp, const G4ThreeVector &gv, G4ThreeVector &gxxbest)G4VTwistSurfacevirtual
DistanceToPlane(const G4ThreeVector &p, const G4ThreeVector &A, const G4ThreeVector &B, const G4ThreeVector &C, const G4ThreeVector &D, const G4int parity, G4ThreeVector &xx, G4ThreeVector &n)G4TwistTubsSideprivatevirtual
G4VTwistSurface::DistanceToPlane(const G4ThreeVector &p, const G4ThreeVector &x0, const G4ThreeVector &n0, G4ThreeVector &xx)G4VTwistSurfaceinline
G4VTwistSurface::DistanceToPlane(const G4ThreeVector &p, const G4ThreeVector &x0, const G4ThreeVector &t1, const G4ThreeVector &t2, G4ThreeVector &xx, G4ThreeVector &n)G4VTwistSurfaceinline
DistanceToPlaneWithV(const G4ThreeVector &p, const G4ThreeVector &v, const G4ThreeVector &x0, const G4ThreeVector &n0, G4ThreeVector &xx)G4VTwistSurfaceinline
DistanceToSurface(const G4ThreeVector &gp, const G4ThreeVector &gv, G4ThreeVector gxx[], G4double distance[], G4int areacode[], G4bool isvalid[], EValidate validate=kValidateWithTol)G4TwistTubsSidevirtual
DistanceToSurface(const G4ThreeVector &gp, G4ThreeVector gxx[], G4double distance[], G4int areacode[])G4TwistTubsSidevirtual
EValidate 열거형 이름G4VTwistSurface
fAxisG4VTwistSurfaceprotected
fAxisMaxG4VTwistSurfaceprotected
fAxisMinG4VTwistSurfaceprotected
fCurrentNormalG4VTwistSurfaceprotected
fCurStatG4VTwistSurfaceprotected
fCurStatWithVG4VTwistSurfaceprotected
fHandednessG4VTwistSurfaceprotected
fIsValidNormG4VTwistSurfaceprotected
fKappaG4TwistTubsSideprivate
fRotG4VTwistSurfaceprotected
fTransG4VTwistSurfaceprotected
G4TwistTubsSide(const G4String &name, const G4RotationMatrix &rot, const G4ThreeVector &tlate, G4int handedness, const G4double kappa, const EAxis axis0=kXAxis, const EAxis axis1=kZAxis, G4double axis0min=-kInfinity, G4double axis1min=-kInfinity, G4double axis0max=kInfinity, G4double axis1max=kInfinity)G4TwistTubsSide
G4TwistTubsSide(const G4String &name, G4double EndInnerRadius[2], G4double EndOuterRadius[2], G4double DPhi, G4double EndPhi[2], G4double EndZ[2], G4double InnerRadius, G4double OuterRadius, G4double Kappa, G4int handedness)G4TwistTubsSide
G4TwistTubsSide(__void__ &)G4TwistTubsSide
G4VTwistSurface(const G4String &name)G4VTwistSurface
G4VTwistSurface(const G4String &name, const G4RotationMatrix &rot, const G4ThreeVector &tlate, G4int handedness, const EAxis axis1, const EAxis axis2, G4double axis0min=-kInfinity, G4double axis1min=-kInfinity, G4double axis0max=kInfinity, G4double axis1max=kInfinity)G4VTwistSurface
G4VTwistSurface(__void__ &)G4VTwistSurface
GetAreaCode(const G4ThreeVector &xx, G4bool withTol=true)G4TwistTubsSideprivatevirtual
GetAxisType(G4int areacode, G4int whichaxis) const G4VTwistSurfaceinline
GetBoundaryAtPZ(G4int areacode, const G4ThreeVector &p) const G4VTwistSurfacevirtual
GetBoundaryAxis(G4int areacode, EAxis axis[]) const G4VTwistSurfaceprotected
GetBoundaryLimit(G4int areacode, G4double limit[]) const G4VTwistSurfaceprotected
GetBoundaryMax(G4double phi)G4TwistTubsSideinlinevirtual
GetBoundaryMin(G4double phi)G4TwistTubsSideinlinevirtual
GetBoundaryParameters(const G4int &areacode, G4ThreeVector &d, G4ThreeVector &x0, G4int &boundarytype) const G4VTwistSurfacevirtual
GetCorner(G4int areacode) const G4VTwistSurfaceinlineprotected
GetEdgeVisibility(G4int i, G4int j, G4int m, G4int n, G4int number, G4int orientation)G4VTwistSurface
GetFace(G4int i, G4int j, G4int m, G4int n, G4int iside)G4VTwistSurface
GetFacets(G4int m, G4int n, G4double xyz[][3], G4int faces[][4], G4int iside)G4TwistTubsSidevirtual
GetName() const G4VTwistSurfaceinlinevirtual
GetNeighbours()G4VTwistSurfaceinlineprotected
GetNeighbours(G4int areacode, G4VTwistSurface *surfaces[])G4VTwistSurfaceinlineprotected
GetNode(G4int i, G4int j, G4int m, G4int n, G4int iside)G4VTwistSurface
GetNormal(const G4ThreeVector &xx, G4bool isGlobal=false)G4TwistTubsSidevirtual
GetSurfaceArea()G4TwistTubsSideinlinevirtual
IsAxis0(G4int areacode) const G4VTwistSurfaceinline
IsAxis1(G4int areacode) const G4VTwistSurfaceinline
IsBoundary(G4int areacode, G4bool testbitmode=false) const G4VTwistSurfaceinline
IsCorner(G4int areacode, G4bool testbitmode=false) const G4VTwistSurfaceinline
IsInside(G4int areacode, G4bool testbitmode=false) const G4VTwistSurfaceinline
IsOutside(G4int areacode) const G4VTwistSurfaceinline
IsSameBoundary(G4VTwistSurface *surface1, G4int areacode1, G4VTwistSurface *surface2, G4int areacode2) const G4VTwistSurface
IsValidNorm() const G4VTwistSurfaceinline
kCarToleranceG4VTwistSurfaceprotected
kDontValidate 열거형 값G4VTwistSurface
kUninitialized 열거형 값G4VTwistSurface
kValidateWithoutTol 열거형 값G4VTwistSurface
kValidateWithTol 열거형 값G4VTwistSurface
ProjectAtPXPZ(const G4ThreeVector &p, G4bool isglobal=false) const G4TwistTubsSideinline
sAreaMaskG4VTwistSurfacestatic
sAxis0G4VTwistSurfacestatic
sAxis1G4VTwistSurfacestatic
sAxisMaskG4VTwistSurfacestatic
sAxisMaxG4VTwistSurfacestatic
sAxisMinG4VTwistSurfacestatic
sAxisPhiG4VTwistSurfacestatic
sAxisRhoG4VTwistSurfacestatic
sAxisXG4VTwistSurfacestatic
sAxisYG4VTwistSurfacestatic
sAxisZG4VTwistSurfacestatic
sBoundaryG4VTwistSurfacestatic
sC0Max1MaxG4VTwistSurfacestatic
sC0Max1MinG4VTwistSurfacestatic
sC0Min1MaxG4VTwistSurfacestatic
sC0Min1MinG4VTwistSurfacestatic
sCornerG4VTwistSurfacestatic
SetAxis(G4int i, const EAxis axis)G4VTwistSurfaceinline
SetBoundaries()G4TwistTubsSideprivatevirtual
SetBoundary(const G4int &axiscode, const G4ThreeVector &direction, const G4ThreeVector &x0, const G4int &boundarytype)G4VTwistSurfaceprotectedvirtual
SetCorner(G4int areacode, G4double x, G4double y, G4double z)G4VTwistSurfaceprotected
SetCorners()G4TwistTubsSideprivatevirtual
SetCorners(G4double endInnerRad[2], G4double endOuterRad[2], G4double endPhi[2], G4double endZ[2])G4TwistTubsSideprivatevirtual
SetNeighbours(G4VTwistSurface *axis0min, G4VTwistSurface *axis1min, G4VTwistSurface *axis0max, G4VTwistSurface *axis1max)G4VTwistSurfaceinline
sInsideG4VTwistSurfacestatic
sOutsideG4VTwistSurfacestatic
sSizeMaskG4VTwistSurfacestatic
SurfacePoint(G4double, G4double, G4bool isGlobal=false)G4TwistTubsSideinlinevirtual
~G4TwistTubsSide()G4TwistTubsSidevirtual
~G4VTwistSurface()G4VTwistSurfacevirtual