다음에 대한 모든 멤버의 목록입니다 : G4ParticleHPFinalState (모든 상속된 멤버들도 포함합니다.)
adjust_final_state(G4LorentzVector) | G4ParticleHPFinalState | protected |
adjustResult | G4ParticleHPFinalState | private |
ApplyYourself(const G4HadProjectile &) | G4ParticleHPFinalState | inlinevirtual |
DoNotAdjustFinalState() | G4ParticleHPFinalState | inlineprotected |
G4ParticleHPFinalState() | G4ParticleHPFinalState | inline |
GetA() | G4ParticleHPFinalState | inline |
GetM() | G4ParticleHPFinalState | inline |
GetN() | G4ParticleHPFinalState | inline |
GetXsec(G4double) | G4ParticleHPFinalState | inlinevirtual |
GetXsec() | G4ParticleHPFinalState | inlinevirtual |
GetZ() | G4ParticleHPFinalState | inline |
HasAnyData() | G4ParticleHPFinalState | inline |
hasAnyData | G4ParticleHPFinalState | protected |
HasFSData() | G4ParticleHPFinalState | inline |
hasFSData | G4ParticleHPFinalState | protected |
hasXsec | G4ParticleHPFinalState | protected |
HasXsec() | G4ParticleHPFinalState | inline |
Init(G4double A, G4double Z, G4String &dirName, G4String &aFSType, G4ParticleDefinition *projectile) | G4ParticleHPFinalState | inline |
Init(G4double A, G4double Z, G4int M, G4String &dirName, G4String &aFSType, G4ParticleDefinition *)=0 | G4ParticleHPFinalState | pure virtual |
New()=0 | G4ParticleHPFinalState | pure virtual |
SetA_Z(G4double anA, G4double aZ, G4int aM=0) | G4ParticleHPFinalState | inline |
SetAZMs(G4double anA, G4double aZ, G4int aM, G4ParticleHPDataUsed used) | G4ParticleHPFinalState | inline |
SetProjectile(G4ParticleDefinition *projectile) | G4ParticleHPFinalState | inline |
theBaseA | G4ParticleHPFinalState | protected |
theBaseM | G4ParticleHPFinalState | protected |
theBaseZ | G4ParticleHPFinalState | protected |
theNames | G4ParticleHPFinalState | protected |
theNDLDataA | G4ParticleHPFinalState | protected |
theNDLDataM | G4ParticleHPFinalState | protected |
theNDLDataZ | G4ParticleHPFinalState | protected |
theProjectile | G4ParticleHPFinalState | protected |
theResult | G4ParticleHPFinalState | protected |
~G4ParticleHPFinalState() | G4ParticleHPFinalState | inlinevirtual |