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TestEm7.cc
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28 //
29 // $Id: TestEm7.cc 109280 2018-04-09 09:56:47Z gcosmo $
30 //
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33 
34 #include "G4RunManager.hh"
35 #include "G4UImanager.hh"
36 #include "Randomize.hh"
37 
38 #include "DetectorConstruction.hh"
39 #include "PhysicsList.hh"
40 #include "PrimaryGeneratorAction.hh"
41 
42 #include "RunAction.hh"
43 #include "TrackingAction.hh"
44 #include "SteppingAction.hh"
45 #include "SteppingVerbose.hh"
46 
47 #include "G4UIExecutive.hh"
48 #include "G4VisExecutive.hh"
49 
50 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
51 
52 int main(int argc,char** argv) {
53 
54  //detect interactive mode (if no arguments) and define UI session
55  G4UIExecutive* ui = nullptr;
56  if (argc == 1) ui = new G4UIExecutive(argc,argv);
57 
58  //choose the Random engine
60 
61  //my Verbose output class
63 
64  //Construct the default run manager
65  G4RunManager * runManager = new G4RunManager;
66 
67  //set mandatory initialization classes
68  //
70  PhysicsList* phys = new PhysicsList();
71 
72  runManager->SetUserInitialization(det);
73  runManager->SetUserInitialization(phys);
74 
75  //set user action classes
76  //
78  RunAction* run = new RunAction(det,phys,kin);
79  TrackingAction* track = new TrackingAction(det,run);
80  SteppingAction* step = new SteppingAction(det,run);
81 
82  runManager->SetUserAction(kin);
83  runManager->SetUserAction(run);
84  runManager->SetUserAction(track);
85  runManager->SetUserAction(step);
86 
87  //initialize visualization
88  G4VisManager* visManager = nullptr;
89 
90  //get the pointer to the User Interface manager
91  G4UImanager* UImanager = G4UImanager::GetUIpointer();
92 
93  if (ui) {
94  //interactive mode
95  visManager = new G4VisExecutive;
96  visManager->Initialize();
97  UImanager->ApplyCommand("/control/execute vis.mac");
98  ui->SessionStart();
99  delete ui;
100  }
101  else {
102  //batch mode
103  G4String command = "/control/execute ";
104  G4String fileName = argv[1];
105  UImanager->ApplyCommand(command+fileName);
106  }
107 
108  //job termination
109  delete visManager;
110  delete runManager;
111 }
112 
113 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
G4int ApplyCommand(const char *aCommand)
Definition: G4UImanager.cc:466
virtual void SetUserAction(G4UserRunAction *userAction)
static G4UImanager * GetUIpointer()
Definition: G4UImanager.cc:73
virtual void SetUserInitialization(G4VUserDetectorConstruction *userInit)
static void setTheEngine(HepRandomEngine *theNewEngine)
Definition: Random.cc:270
The primary generator action class with particle gun.
int main(int argc, char **argv)
Definition: genwindef.cc:359
static void SetInstance(G4VSteppingVerbose *Instance)
void Initialize()
Simple detector construction with a box volume placed in a world.