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TestEm6.cc
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28 //
29 // $Id: TestEm6.cc 109281 2018-04-09 09:57:55Z gcosmo $
30 //
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33 
34 #include "G4RunManager.hh"
35 #include "G4UImanager.hh"
36 #include "Randomize.hh"
37 
38 #include "DetectorConstruction.hh"
39 #include "PhysicsList.hh"
40 #include "PrimaryGeneratorAction.hh"
41 #include "SteppingVerbose.hh"
42 
43 #include "RunAction.hh"
44 #include "SteppingAction.hh"
45 #include "StackingAction.hh"
46 
47 #include "G4UIExecutive.hh"
48 #include "G4VisExecutive.hh"
49 
50 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
51 
52 int main(int argc,char** argv) {
53 
54  //detect interactive mode (if no arguments) and define UI session
55  G4UIExecutive* ui = nullptr;
56  if (argc == 1) ui = new G4UIExecutive(argc,argv);
57 
58  //choose the Random engine
60 
61  //my Verbose output class
63 
64  //construct the default run manager
65  G4RunManager * runManager = new G4RunManager;
66 
67  //set mandatory initialization classes
69  runManager->SetUserInitialization(det = new DetectorConstruction);
70  runManager->SetUserInitialization(new PhysicsList);
71  runManager->SetUserAction(new PrimaryGeneratorAction(det));
72 
73  //set user action classes
74  RunAction* RunAct;
75 
76  runManager->SetUserAction(RunAct = new RunAction(det));
77  runManager->SetUserAction(new SteppingAction(RunAct));
78  runManager->SetUserAction(new StackingAction);
79 
80  //initialize visualization
81  G4VisManager* visManager = nullptr;
82 
83  //get the pointer to the User Interface manager
84  G4UImanager* UImanager = G4UImanager::GetUIpointer();
85 
86  if (ui) {
87  //interactive mode
88  visManager = new G4VisExecutive;
89  visManager->Initialize();
90  ui->SessionStart();
91  delete ui;
92  }
93  else {
94  //batch mode
95  G4String command = "/control/execute ";
96  G4String fileName = argv[1];
97  UImanager->ApplyCommand(command+fileName);
98  }
99 
100  //job termination
101  delete visManager;
102  delete runManager;
103 }
104 
105 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
G4int ApplyCommand(const char *aCommand)
Definition: G4UImanager.cc:466
virtual void SetUserAction(G4UserRunAction *userAction)
static G4UImanager * GetUIpointer()
Definition: G4UImanager.cc:73
virtual void SetUserInitialization(G4VUserDetectorConstruction *userInit)
static void setTheEngine(HepRandomEngine *theNewEngine)
Definition: Random.cc:270
The primary generator action class with particle gun.
int main(int argc, char **argv)
Definition: genwindef.cc:359
static void SetInstance(G4VSteppingVerbose *Instance)
void Initialize()
Simple detector construction with a box volume placed in a world.