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TestEm15.cc
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28 //
29 // $Id: TestEm15.cc 110439 2018-05-23 11:24:51Z gcosmo $
30 //
31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
33 #include "G4RunManager.hh"
34 #include "G4UImanager.hh"
35 #include "Randomize.hh"
36 
37 #include "DetectorConstruction.hh"
38 #include "PhysicsList.hh"
39 #include "PrimaryGeneratorAction.hh"
40 #include "SteppingVerbose.hh"
41 
42 #include "RunAction.hh"
43 #include "SteppingAction.hh"
44 
45 #include "G4UIExecutive.hh"
46 #include "G4VisExecutive.hh"
47 
48 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
49 
50 int main(int argc,char** argv) {
51 
52  //detect interactive mode (if no arguments) and define UI session
53  G4UIExecutive* ui = nullptr;
54  if (argc == 1) ui = new G4UIExecutive(argc,argv);
55 
56  //my Verbose output class
58 
59  //construct the default run manager
60  G4RunManager * runManager = new G4RunManager;
61 
62  //set mandatory initialization classes
65  runManager->SetUserInitialization(det = new DetectorConstruction);
66  runManager->SetUserInitialization(new PhysicsList);
67  runManager->SetUserAction(prim = new PrimaryGeneratorAction(det));
68 
69  //set user action classes
70  RunAction* run;
71  runManager->SetUserAction(run = new RunAction(det,prim));
72  runManager->SetUserAction(new SteppingAction(det,run));
73 
74  //initialize visualization
75  G4VisManager* visManager = nullptr;
76 
77  //get the pointer to the User Interface manager
79 
80  if (ui) {
81  //interactive mode
82  visManager = new G4VisExecutive;
83  visManager->Initialize();
84  ui->SessionStart();
85  delete ui;
86  }
87  else {
88  //batch mode
89  G4String command = "/control/execute ";
90  G4String fileName = argv[1];
91  UImanager->ApplyCommand(command+fileName);
92  }
93 
94  //job termination
95  delete visManager;
96  delete runManager;
97 }
98 
99 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
G4int ApplyCommand(const char *aCommand)
Definition: G4UImanager.cc:466
virtual void SetUserAction(G4UserRunAction *userAction)
static G4UImanager * GetUIpointer()
Definition: G4UImanager.cc:73
virtual void SetUserInitialization(G4VUserDetectorConstruction *userInit)
The primary generator action class with particle gun.
int main(int argc, char **argv)
Definition: genwindef.cc:359
static void SetInstance(G4VSteppingVerbose *Instance)
void Initialize()
Simple detector construction with a box volume placed in a world.