39 #ifdef G4VIS_BUILD_OI_DRIVER
46 #include <Inventor/SbBox.h>
47 #include <Inventor/actions/SoGLRenderAction.h>
48 #include <Inventor/actions/SoAction.h>
49 #include <Inventor/fields/SoSFFloat.h>
50 #include <Inventor/misc/SoChildList.h>
51 #include <Inventor/nodes/SoSeparator.h>
52 #include <Inventor/nodes/SoIndexedFaceSet.h>
53 #include <Inventor/nodes/SoNormal.h>
54 #include <Inventor/nodes/SoCoordinate3.h>
55 #include <Inventor/nodes/SoNormalBinding.h>
56 #include <Inventor/SoPrimitiveVertex.h>
57 #include <Inventor/elements/SoTextureCoordinateElement.h>
67 SO_NODE_CONSTRUCTOR(SoTrap);
70 SO_NODE_ADD_FIELD(pDz, (1.0));
71 SO_NODE_ADD_FIELD(pTheta, (0.0));
72 SO_NODE_ADD_FIELD(pPhi, (0.0));
73 SO_NODE_ADD_FIELD(pDy1, (1.0));
74 SO_NODE_ADD_FIELD(pDx1, (1.0));
75 SO_NODE_ADD_FIELD(pDx2, (1.0));
76 SO_NODE_ADD_FIELD(pDy2, (1.0));
77 SO_NODE_ADD_FIELD(pDx3, (1.0));
78 SO_NODE_ADD_FIELD(pDx4, (1.0));
79 SO_NODE_ADD_FIELD(pAlp1, (0.0));
80 SO_NODE_ADD_FIELD(pAlp2, (0.0));
81 SO_NODE_ADD_FIELD(alternateRep, (NULL));
82 children =
new SoChildList(
this);
94 SO_NODE_INIT_CLASS(SoTrap,SoShape,
"Shape");
101 SoPrimitiveVertex pv;
104 SoState *state = action->getState();
108 SbBool useTexFunction=
109 (SoTextureCoordinateElement::getType(state) ==
110 SoTextureCoordinateElement::FUNCTION);
115 const SoTextureCoordinateElement *tce = NULL;
117 if (useTexFunction) {
118 tce = SoTextureCoordinateElement::getInstance(state);
129 #define GEN_VERTEX(pv,x,y,z,s,t,nx,ny,nz) \
130 point.setValue(x,y,z); \
131 normal.setValue(nx,ny,nz); \
132 if (useTexFunction) { \
133 texCoord=tce->get(point,normal); \
139 pv.setPoint(point); \
140 pv.setNormal(normal); \
141 pv.setTextureCoords(texCoord); \
146 const int NPOINTS=8, NFACES=6, NINDICES = NFACES*5;
147 int indices[NINDICES] = {3,2,1,0, SO_END_FACE_INDEX,
148 4,5,6,7, SO_END_FACE_INDEX,
149 0,1,5,4, SO_END_FACE_INDEX,
150 1,2,6,5, SO_END_FACE_INDEX,
151 2,3,7,6, SO_END_FACE_INDEX,
152 3,0,4,7, SO_END_FACE_INDEX};
160 float points[NPOINTS][3];
161 points[0][0] =
pDx2.getValue()+
pDy1.getValue()*Talp1;
162 points[0][1] =
pDy1.getValue();
163 points[0][2] = -
pDz.getValue();
165 points[1][0] = -
pDx2.getValue()+
pDy1.getValue()*Talp1;
166 points[1][1] =
pDy1.getValue();
167 points[1][2] = -
pDz.getValue();
169 points[2][0] = -
pDx1.getValue()-
pDy1.getValue()*Talp1;
170 points[2][1] = -
pDy1.getValue();
171 points[2][2] = -
pDz.getValue();
173 points[3][0] =
pDx1.getValue()-
pDy1.getValue()*Talp1;
174 points[3][1] = -
pDy1.getValue();
175 points[3][2] = -
pDz.getValue();
177 points[4][0] =
pDx4.getValue()+
pDy2.getValue()*Talp2;
178 points[4][1] =
pDy2.getValue();
179 points[4][2] =
pDz.getValue();
181 points[5][0] = -
pDx4.getValue()+
pDy2.getValue()*Talp2;
182 points[5][1] =
pDy2.getValue();
183 points[5][2] =
pDz.getValue();
185 points[6][0] = -
pDx3.getValue()-
pDy2.getValue()*Talp2;
186 points[6][1] = -
pDy2.getValue();
187 points[6][2] =
pDz.getValue();
189 points[7][0] =
pDx3.getValue()-
pDy2.getValue()*Talp2;
190 points[7][1] = -
pDy2.getValue();
191 points[7][2] =
pDz.getValue();
195 points[i][0] -=
pDz.getValue()*TthetaCphi;
196 points[i][1] -=
pDz.getValue()*TthetaSphi;
199 points[i][0] +=
pDz.getValue()*TthetaCphi;
200 points[i][1] +=
pDz.getValue()*TthetaSphi;
203 SbVec3f normals[NFACES];
205 for (nf=0;nf<NFACES;nf++) {
206 int j0 = indices[5*nf + 0];
207 int j1 = indices[5*nf + 1];
208 int j2 = indices[5*nf + 2];
209 SbVec3f p0(points[j0][0],points[j0][1],points[j0][2]);
210 SbVec3f p1(points[j1][0],points[j1][1],points[j1][2]);
211 SbVec3f p2(points[j2][0],points[j2][1],points[j2][2]);
212 normals[nf] = (p1-p0).cross(p2-p0);
213 normals[nf].normalize();
218 for (nf=0;nf<NFACES;nf++) {
219 beginShape(action,TRIANGLE_FAN);
220 index = indices[nf * 5];
221 x = points[index][0];
222 y = points[index][1];
223 z = points[index][2];
224 GEN_VERTEX(pv,x,y,z,0.0,0.0,normals[nf][0],normals[nf][1],normals[nf][2]);
225 index = indices[nf * 5 + 1];
226 x = points[index][0];
227 y = points[index][1];
228 z = points[index][2];
229 GEN_VERTEX(pv,x,y,z,0.0,0.0,normals[nf][0],normals[nf][1],normals[nf][2]);
230 index = indices[nf * 5 + 2];
231 x = points[index][0];
232 y = points[index][1];
233 z = points[index][2];
234 GEN_VERTEX(pv,x,y,z,0.0,0.0,normals[nf][0],normals[nf][1],normals[nf][2]);
235 index = indices[nf * 5 + 3];
236 x = points[index][0];
237 y = points[index][1];
238 z = points[index][2];
239 GEN_VERTEX(pv,x,y,z,0.0,0.0,normals[nf][0],normals[nf][1],normals[nf][2]);
252 float pDx=
pDx1.getValue(),pDy=
pDy1.getValue();
254 if (
pDx2.getValue() > pDx) pDx =
pDx2.getValue();
255 if (
pDx3.getValue() > pDx) pDx =
pDx3.getValue();
256 if (
pDx4.getValue() > pDx) pDx =
pDx4.getValue();
257 if (
pDy2.getValue() > pDy) pDy =
pDy2.getValue();
262 if (Xalp< Xalp2) Xalp=Xalp2;
263 pDx +=
FFABS(TthetaCphi*
pDz.getValue());
265 pDy +=
FFABS(TthetaSphi*
pDz.getValue());
268 center.setValue(0,0,0);
269 box.setBounds(SbVec3f(-pDx,-pDy,-
pDz.getValue()),
270 SbVec3f( pDx, pDy,
pDz.getValue()));
283 SoSeparator *sep = (SoSeparator *) ( *
children)[0];
284 SoCoordinate3 *theCoordinates = (SoCoordinate3 *) ( sep->getChild(0));
285 SoNormal *theNormals = (SoNormal *) ( sep->getChild(1));
286 SoNormalBinding *theNormalBinding = (SoNormalBinding *) ( sep->getChild(2));
287 SoIndexedFaceSet *theFaceSet = (SoIndexedFaceSet *) ( sep->getChild(3));
289 const int NPOINTS=8, NFACES=6, NINDICES = NFACES*5;
290 float points[NPOINTS][3];
297 indices[NINDICES] = {3,2,1,0, SO_END_FACE_INDEX,
298 4,5,6,7, SO_END_FACE_INDEX,
299 0,1,5,4, SO_END_FACE_INDEX,
300 1,2,6,5, SO_END_FACE_INDEX,
301 2,3,7,6, SO_END_FACE_INDEX,
302 3,0,4,7, SO_END_FACE_INDEX};
311 points[0][0] =
pDx2.getValue()+
pDy1.getValue()*Talp1;
312 points[0][1] =
pDy1.getValue();
313 points[0][2] = -
pDz.getValue();
315 points[1][0] = -
pDx2.getValue()+
pDy1.getValue()*Talp1;
316 points[1][1] =
pDy1.getValue();
317 points[1][2] = -
pDz.getValue();
319 points[2][0] = -
pDx1.getValue()-
pDy1.getValue()*Talp1;
320 points[2][1] = -
pDy1.getValue();
321 points[2][2] = -
pDz.getValue();
323 points[3][0] =
pDx1.getValue()-
pDy1.getValue()*Talp1;
324 points[3][1] = -
pDy1.getValue();
325 points[3][2] = -
pDz.getValue();
327 points[4][0] =
pDx4.getValue()+
pDy2.getValue()*Talp2;
328 points[4][1] =
pDy2.getValue();
329 points[4][2] =
pDz.getValue();
331 points[5][0] = -
pDx4.getValue()+
pDy2.getValue()*Talp2;
332 points[5][1] =
pDy2.getValue();
333 points[5][2] =
pDz.getValue();
335 points[6][0] = -
pDx3.getValue()-
pDy2.getValue()*Talp2;
336 points[6][1] = -
pDy2.getValue();
337 points[6][2] =
pDz.getValue();
339 points[7][0] =
pDx3.getValue()-
pDy2.getValue()*Talp2;
340 points[7][1] = -
pDy2.getValue();
341 points[7][2] =
pDz.getValue();
345 points[i][0] -=
pDz.getValue()*TthetaCphi;
346 points[i][1] -=
pDz.getValue()*TthetaSphi;
349 points[i][0] +=
pDz.getValue()*TthetaCphi;
350 points[i][1] +=
pDz.getValue()*TthetaSphi;
353 for (
int np=0;np<NPOINTS;np++) theCoordinates->point.set1Value(np,points[np][0],points[np][1],points[np][2]);
354 theFaceSet->coordIndex.setValues(0,NINDICES,indices);
355 theNormals->vector.deleteValues(0);
356 theNormals->vector.insertSpace(0,6);
357 for (
int n=0;
n<6;
n++) {
358 int i0 = 5*
n+0,i1=5*
n+1,i2=5*
n+2;
359 int j0 = theFaceSet->coordIndex[i0];
360 int j1 = theFaceSet->coordIndex[i1];
361 int j2 = theFaceSet->coordIndex[i2];
362 SbVec3f p0= theCoordinates->point[j0];
363 SbVec3f p1= theCoordinates->point[j1];
364 SbVec3f p2= theCoordinates->point[j2];
365 SbVec3f normal = (p1-p0).cross(p2-p0);
367 theNormals->vector.set1Value(
n,normal);
369 theNormalBinding->value=SoNormalBinding::PER_FACE;
381 SoSeparator *sep =
new SoSeparator();
382 SoCoordinate3 *theCoordinates =
new SoCoordinate3();
383 SoNormal *theNormals =
new SoNormal();
384 SoNormalBinding *theNormalBinding =
new SoNormalBinding();
385 SoIndexedFaceSet *theFaceSet =
new SoIndexedFaceSet();
389 sep->addChild(theCoordinates);
390 sep->addChild(theNormals);
391 sep->addChild(theNormalBinding);
392 sep->addChild(theFaceSet);
SoSFFloat pDx2
Half-length along x of the side at y=+pDy1 of the face at -pDz.
static double normal(HepRandomEngine *eptr)
SoChildList * children
ChildList. Required whenever the class has hidden children.
SoSFFloat pTheta
Polar angle of the line joining the centres of the faces at -/+pDz.
virtual ~SoTrap()
Destructor, required.
SoSFFloat pDz
half-length along Z
virtual void clearAlternateRep()
We better be able to clear it, too!
SoSFFloat pDy2
Half-length along y of the face at +pDz.
virtual void generateAlternateRep()
SoSFFloat pDy1
Half-length along y of the face at -pDz.
virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f ¢er)
compute bounding Box, required
virtual SoChildList * getChildren() const
GetChildList, required whenever the class has hidden children.
SoSFNode alternateRep
Alternate rep - required.
SoSFFloat pDx4
Half-length along x of the side at y=+pDy2 of the face at +pDz.
SoSFFloat pDx1
Half-length along x of the side at y=-pDy1 of the face at -pDz.
virtual void generatePrimitives(SoAction *action)
Generate Primitives, required.
static void initClass()
Class Initializer, required.
SoSFFloat pDx3
Half-length along x of the side at y=-pDy2 of the face at +pDz.