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G4OpenGLStoredWin32Viewer.cc
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27 // $Id: G4OpenGLStoredWin32Viewer.cc 97241 2016-05-30 12:06:54Z gcosmo $
28 //
29 //
30 // Class G4OpenGLStoredWin32Viewer : a class derived from G4OpenGLWin32Viewer and
31 // G4OpenGLStoredViewer.
32 
33 #ifdef G4VIS_BUILD_OPENGLWIN32_DRIVER
34 
36 
38 
39 #include "G4ios.hh"
40 
41 G4OpenGLStoredWin32Viewer::G4OpenGLStoredWin32Viewer
42 (G4OpenGLStoredSceneHandler& sceneHandler,
43  const G4String& name):
44 G4OpenGLViewer (sceneHandler),
45 G4OpenGLWin32Viewer (sceneHandler),
46 G4OpenGLStoredViewer (sceneHandler),
47 G4VViewer (sceneHandler, sceneHandler.IncrementViewCount (), name) {
48 
49  if (fViewId < 0) return; // In case error in base class instantiation.
50 }
51 
52 void G4OpenGLStoredWin32Viewer::Initialise () {
53 
54  //Check that G4OpenGLWin32Viewer got a double buffered colour visual
55 
56  CreateGLWin32Context ();
57  CreateMainWindow ();
58  CreateFontLists ();
59 
60 // clear the buffers and window.
61  ClearView ();
62  FinishView ();
63 
64  glDepthFunc (GL_LEQUAL);
65  glDepthMask (GL_TRUE);
66 }
67 
68 void G4OpenGLStoredWin32Viewer::DrawView () {
69 
70  glViewport (0, 0, getWinWidth(), getWinHeight());
71 
72  G4ViewParameters::DrawingStyle style = GetViewParameters().GetDrawingStyle();
73 
74  //See if things have changed from last time and remake if necessary...
75  // The fNeedKernelVisit flag might have been set by the user in
76  // /vis/viewer/rebuild, but if not, make decision and set flag only
77  // if necessary...
78  if (!fNeedKernelVisit) KernelVisitDecision ();
79  G4bool kernelVisitWasNeeded = fNeedKernelVisit; // Keep (ProcessView resets).
80  ProcessView ();
81 
82  if(style!=G4ViewParameters::hlr &&
83  haloing_enabled) {
84 
85  HaloingFirstPass ();
86  DrawDisplayLists ();
87  glFlush ();
88 
89  HaloingSecondPass ();
90 
91  DrawDisplayLists ();
92  FinishView ();
93 
94  } else {
95 
96  // If kernel visit was needed, drawing and FinishView will already
97  // have been done, so...
98  if (!kernelVisitWasNeeded) {
99  DrawDisplayLists ();
100  FinishView ();
101  } else {
102  // However, union cutaways are implemented in DrawDisplayLists, so make
103  // an extra pass...
104  if (fVP.IsCutaway() &&
105  fVP.GetCutawayMode() == G4ViewParameters::cutawayUnion) {
106  ClearView();
107  DrawDisplayLists ();
108  FinishView ();
109  } else { // ADD TO AVOID KernelVisit=1 and nothing to display
110  DrawDisplayLists ();
111  FinishView ();
112  }
113  }
114  }
115 }
116 
118 void G4OpenGLStoredWin32Viewer::FinishView (
119 )
120 {
123  if(!fHDC) return;
124 
125  glFlush ();
126  GLint renderMode;
127  glGetIntegerv(GL_RENDER_MODE, &renderMode);
128  if (renderMode == GL_RENDER) ::SwapBuffers(fHDC);
129 
130  // Empty the Windows message queue :
131  MSG event;
132  while ( ::PeekMessage(&event, NULL, 0, 0, PM_REMOVE) ) {
133  ::TranslateMessage(&event);
134  ::DispatchMessage (&event);
135  }
136 }
137 
138 #endif
const XML_Char * name
Definition: expat.h:151
bool G4bool
Definition: G4Types.hh:79